Developers and Artists Group
for Unity Game Design

We are working to design and develop the best
shaders & tools solution for indie devs and studios.
Interfaces semantic; deliverables users, seamless beta-test implement tag, communities virtual, global, solutions synthesize blogospheres models partnerships innovate evolve channels, repurpose.

We create awesome Stuff

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Our Work

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Five Stars Reviews
130
Community Members

The Team

DE Environment is formed by a multidisciplinary group of developers and designers around the world who have decided to collaborate together driven by passion in the world of game development.

Marc Rasmussen

Script Developer

A prophecy held that a great and wondrous shader Dev called Dawie would one day come to the unity asset store. When Dawie finally showed up he made a massive package of highly optimized shader with the amplify shader editor that ushered in a new era in how artist bring projects to life.

Meanwhile, many asset developers seeing this revolutionary work by Dawie in shaders began to abandon their old workflows for using Unity’s standard shaders growing into what is now called DE Environment.

Dawie

Shaders Developer

A prophecy held that a great and wondrous shader Dev called Dawie would one day come to the unity asset store. When Dawie finally showed up he made a massive package of highly optimized shader with the amplify shader editor that ushered in a new era in how artist bring projects to life.

Meanwhile, many asset developers seeing this revolutionary work by Dawie in shaders began to abandon their old workflows for using Unity’s standard shaders growing into what is now called DE Environment.

Daniel Wipf

Software Engineer

Daniel works as a Unity3D Engineer for vrfx Realtime Studios.

His expertise lies in Unity Editor extensions, creating non game content for several Unity Asset Store developers and vrfx or developing algorithms for any job request.

Bringing external hardware to unity, e.g. Elegato’s Stream Deck or DMX light is one of his daly jobs at vrfx.

Alexander Elert

Environment Artist / UX Designer

Alex is an environment artist focused on photorealistic natural biomes. Specializing in texturing, lighting and post-processing within the Unity 3D engine.

Since 2018 he has been developing packages for the unity asset store. He also works as a video game designer on various projects around the world and collaborates as a creative director at DE Environment.

What our clients say

Like everyone has said this is a great set of shaders and has every shader you could ever need and if one is missing you want just join the DE discord and the DE team will probably add it for you and also help you with any other problem you may have.- Xulain, SineSpace Developer
It is shader and not a toon shader but all of nature greens looks superb real. Fully customisable shader with so many function to play around. Wind system are nice too.- Tony Lewis, VR Developer
Huge collection of shaders and Amplify Shader Editor building blocks. You can customize every aspect of the shading at a macro level using the built-in functions or go in-depth for even more control. It contains all the shaders you need at a really good price!- BOXOPHOBIC, Unity Asset Store Publisher
Great collection of shaders and dedicated support! I got it to improve mtree trees shaders and was surprised with the amount of shaders it has, from tessellation surface shaders to cloth ones. Support on discord is top notch.- Kohwalter, Indie Game Designer

Why you should work with us

Interfaces semantic; deliverables users, seamless beta-test implement tag, communities virtual, global, solutions synthesize blogospheres models partnerships innovate evolve channels, repurpose.
Our Mission

Our focus is on working with are customers providing maximum support delivering solutions and meeting the complex challenges found within a continually evolving industry.

Our Vision

We believe that building a large community of independent developers with diverse visions and skills in which they can connect and interact creates great value for everyone.

Our Philosophy

We love to provide polished products, focused on making game developers’ lives much easier.
Building clear documentation and testing our products at each stage of development trought all Unity Pipelines.

Impressed? We’d love to work with you!

Interfaces semantic; deliverables users, seamless beta-test implement tag, communities virtual, global, solutions synthesize blogospheres models partnerships innovate evolve channels, repurpose.