Licencing

Licencing
Complete licensing policies.
Table of Content
DE Environment / Third Party Licenses

This Asset is governed by the Asset Store EULA https://unity3d.com/de/legal/as_termsv

By installing, copying, accessing, downloading or otherwise using the Assets, End User agrees to be bound the provisions of this EULA. All definitions of the Terms shall also apply in this EULA unless the context clearly provides for a different understanding.

Can I redistribute or Sell this Assets?

With purchase of DE Environment the following files are available under a Creative Commons Attribution ShareAlike4.0 [international public license] https://creativecommons.org/licenses/by-sa/4.0/legalcode

1.0 Applicable assets falling under Creative Commons Attribution-ShareAlike4.0 [international public license]

  • 1.0.1 file path: “Assets”, “DE Environment”, “DE Core”, “. shaders files and. cgnic files”
  • 1.0.1 file path: “Assets”, “DE Environment”, “DE Core”, “Script” for listed below items:
    • 1.0.1.1 DE_EnvironmentGlobalController.cs
    • 1.0.1.2 DE_EnvironmentGlobalControllerEditor.cs
    • 1.0.1.3 DE_EnvironmentUtils.cs
    • 1.0.1.4 DE_EnvironmentVersionControll.cs
    • 1.0.1.5 DE_EnvironmentSingleLineTexture.cs

– This Creative Commons Attribution-ShareAlike4.0 license shall not be transferred or passed down by developers above in any resale of items specified in 1.0 above and shall apply Asset Store EULA license to their customers when used. see example Licensing for asset developers to pass down when DEC Core is used.

– This Creative Commons Attribution-ShareAlike4.0 license shall Not apply as a standalone resale shaders and DEC files and must be used in an asset beyond just shaders.

Note: You are not allowed to use anything else that is not clearly specified in 1.0 above, in any resale a “New Asset on the Asset Store” without special permission from DE Environment. Any such special permission would be provided in written form and not extend or be transferred beyond that specified („For example: Source Code, etc. “)

EXAMPLE:
licensing for asset developers to pass down when dec core is used in accordance with section 1.0 above:

LICENSING: DEC Core shaders and files
DEC shaders are developed by others, please visit http://deenvironment.com for more information.
All contents of files in folder “DEC Core” are passed governed by the Asset Store EULA https://unity3d.com/de/legal/as_terms
By installing, copying, accessing, downloading or otherwise using the Assets, End User agrees to be bound the provisions of this EULA. All definitions of the Terms shall also apply in this EULA. If you need an extended license or any custom solution is needed please contact us http://deenvironment.com/contact.

Can I use this Assets on my Game Project?

If you ‘re making a Game, and do not sell any Part of this Asset for production, you ‘re free to use anything under the EULA from the Asset Store!
If you have any questions regarding this EULA, please contact us directly via are official support thrugh deenvironment.com

Æ Alexander Elert / Third Party Licenses

LICENSING – 2020©by AE Alexander Elert
This Asset is governed by the Asset Store EULA https://unity3d.com/de/legal/as_terms
By installing, copying, accessing, downloading or otherwise using the Assets, End User agrees to be
bound the provisions of this EULA. All definitions of the Terms shall also apply in this EULA unless
the context clearly provides for a different understanding.

Frequently Asked Questions:

Can I use these Assets on my Game Project?
Yes. You can use it for production like Video Games, 3D Renders, Film or any interactive applications created with Unity®.

Can I redistribute or sell these Assets?
No. You can’t resell or redistribute these assets. If you need an extended licence or any custom solution please contact us.

About CO.AG Music tracks:
Based in the UK, I have 25 years experience in sound and vision editing I specialise in custom made copyright free Music tracks.

If you like this track and wants more tracks for use in your projects please contact directly to CO.AG Music.

About HDRI Cubemaps:
Some of the HDR cubemaps are created by my, they are captured with my phone camera and it’s just for helping with lighting quality may not be that great. Others cubemaps are provided by www.HDRIHeaven.com you can visit their website and support they work too!

Know more and support CO.AG Music project in:
Youtube: https://www.youtube.com/channel/UCcavSftXHgxLBWwLDm_bNvA
Patreon: https://www.patreon.com/user?u=3550597
Facebook: https://www.facebook.com/COAG-Music-146339785905623

Contact and support information:
e-mail: alexanderelert@outlook.com
discord: https://discord.gg/NJZhZVY
Check my other assets for sale on: https://assetstore.unity.com/publishers/46732