Licencing

Licencing
Complete licensing policies.
Table of Content
DE Environment / Third Party Licenses

This Asset is governed by the Asset Store EULA

By installing, copying, accessing, downloading or otherwise using the Assets, End User agrees to be bound the provisions of this EULA. All definitions of the Terms shall also apply in this EULA unless the context clearly provides for a different understanding.

Can I redistribute or Sell this Assets?

Our goal is to help both game developers and asset publishers. Game developers are well served by the standard Unity EULA and can proceed as normal.

However, in order to redistribute our shaders in your own asset you will need additional permissions. We are happy to provide appropriate permissions for any approved Unity Asset Store Publisher who has purchased a license to our assets, to enquire simply drop us an email at contact@deenvironment.com

DE Environment has a well-established history supporting asset publishers and encourage you to reach out to any of our Made with DE Environment asset publishers to verify our commitment to satisfaction.

To empower publishers, we provide a small but powerful sub set of shaders called “DEC Shaders” including applicable wind scripts. The required permissions to redistribute will be provided in a written form and will not extend or be transferred beyond that specified. Shaders shall not be used as a standalone resale of only shaders and must be used in an asset beyond just shaders. In order to protect our brand and the brand of asset publishers using DE Environment an unmodified unity Asset Store EULA shall be applied to their customers for the extent of that provided by DE Environment.

Can I use this Assets on my Game Project?

If you ‘re making a Game, and do not sell any Part of this Asset for production of other assets, you ‘re free to use anything under the EULA from the Asset Store! Any questions regarding Asset Store EULA, please contact us directly via are official support through support@deenvironment.com

How can I know which license the asset that I purchased has?

Asset Store Terms of Service and EULA FAQ
https://assetstore.unity.com/browse/eula-faq

Æ Alexander Elert / Third Party Licenses

LICENSING – 2020©by AE Alexander Elert
This Asset is governed by the Asset Store EULA https://unity3d.com/de/legal/as_terms
By installing, copying, accessing, downloading or otherwise using the Assets, End User agrees to be
bound the provisions of this EULA. All definitions of the Terms shall also apply in this EULA unless
the context clearly provides for a different understanding.

Frequently Asked Questions:

Can I use these Assets on my Game Project?
Yes. You can use it for production like Video Games, 3D Renders, Film or any interactive applications created with Unity®.

Can I redistribute or sell these Assets?
No. You can’t resell or redistribute these assets. If you need an extended licence or any custom solution please contact us.

About CO.AG Music tracks:
Based in the UK, I have 25 years experience in sound and vision editing I specialise in custom made copyright free Music tracks.

If you like this track and wants more tracks for use in your projects please contact directly to CO.AG Music.

About HDRI Cubemaps:
Some of the HDR cubemaps are created by my, they are captured with my phone camera and it’s just for helping with lighting quality may not be that great. Others cubemaps are provided by www.HDRIHeaven.com you can visit their website and support they work too!

Know more and support CO.AG Music project in:
Youtube: https://www.youtube.com/channel/UCcavSftXHgxLBWwLDm_bNvA
Patreon: https://www.patreon.com/user?u=3550597
Facebook: https://www.facebook.com/COAG-Music-146339785905623

Contact and support information:
e-mail: alexanderelert@outlook.com
discord: https://discord.gg/NJZhZVY
Check my other assets for sale on: https://assetstore.unity.com/publishers/46732