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Homepage › Forums › DE Bugs Report › Dark artifacts are found when normal texture values are set high?
Tagged: Texture Workflow
Dark artifacts are found when normal texture values are set high?
Unity version: 2018+
Unity pipeline: Standard / URP / HDRP
Unity SRP pipeline api version: N/A
Operating System: Windows 10
Detail Report: Dark artifacts are found when normal texture values are set high
Unity console warnings & errors:
None
Status: Closed
In texture workflow it’s possible that the artist may have mistakenly applied sRGB color space in the normal texture when working in photoshop or another programs. sRGB should only be applied to textures with color data.