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Homepage › Forums › DE Bugs Report › Is it possible to use instancing & tessellation together?
Tagged: Workflow
Is it possible to use instancing & tessellation together?
Detail Report:
Vegetation position is lost when tessellation is enabled
Status: Closed
You may have GPU Instancing enabled, on the bottom on the martial please find “Enable GPU Instancing” check box and disable it.
Unity does NOT support GPU instancing & Tessellation at the same time. Keep in mind that GPU instancing is useful when rendering the same object many times. As tessellation is expensive and about adding details, they’re usually not a good combination.
Solution:
If you want to have many instances of something that should use tessellation up close, you could use a LOD group. Have LOD 0 use a non-instanced tessellated material, while all other LOD levels use an instanced non-tessellated material.