COLOR SHIFT
Mode: off/object space/world space/vertex color/vertex normal
Shift Variation: hue per influence from mode selected
Shift Variation RGB: angle on a color cylinder
Shift Influence: influence from main texture
Shift Saturation: hue amount of gray in HSV color space
Noise Scale: noise scatting
COLOR SHIFT (World Space Mode)
Distance: blending length
Offset: blending offset
Noise Shift: hue angle in HSV color space
COLOR SHIFT (Mask)
Mode: off / active / active Inverted
Mask Map: use your translucency maps or custom maps
Mask Fuzziness: reduces mask edge to improve blending