Find and open Unity’s menu dropdown tab for Window and under DE Environment select “DE Manager”
Window/ DE Environment / DE Manager
Find and open Unity’s menu dropdown tab for Window and under DE Environment select “DE Manager”
Window/ DE Environment / DE Manager
In DE Manager select the tab for “Setup”
Step 1 – Setup Import Package
Step 2 – Load Demo Scene
Step 3 – Setup Rendering
Step 4 – Setup Lighting
DE Manager will auto detect the installed unity version and display the appliable packages.
You will need to select the correct unity pipeline for your project and press “Import” tab
Carefully select the demo scenes listed under your projects installed pipeline version:
Render Path: shaders are designed in Deferred Render Path
Unity – Manual: Rendering paths in the Built-in Render Pipeline (unity3d.com)
Color Space: shaders are designed in Linear Color Space
Unity – Manual: Color space (unity3d.com)
Set API Compatibility Level: sets configuration for .NET 4.x
Unity – Scripting API: ApiCompatibilityLevel (unity3d.com)
Use Unity Linear Intensity: sets Unity to correct lighting for working in *Linear Color Space
Unity – Scripting API: Rendering.GraphicsSettings.lightsUseLinearIntensity (unity3d.com)
Use Unity Color Temperature: adds functions settings into directional light component
Bake Lighting: Opens Unity’s lighting panel, If Bakery is used the Bakery lighting panel should open
Note: Unity’s default lighting applies incorrect lighting curve to color of light sources, “Use Unity Linear Intensity” enables correct curve Linear curves thru scripting.
(Users may revert changes anytime by unchecking options)
New color temperature are added on your unity lighting components:
New shortcut settings are added on each unity lighting components for easy access