Processing Object Selection:
Active Game Object:
Preview Game Objects:
Preview Type: select preview in scene for selected game objects seeing changes in Realtime for Vertex Color, Vertex Normal, Vertex Tangent and or Ambient Occlusion. selection of default will return game object to its original shaders
Load Default Shaders: returns preview type to its original shader
Sub Mesh Options:
Settings:
Main Bending Strength = Vertex Color Red (R)
Random Strength = Vertex Color Green (G)
Tumbling Strength = Vertex Color Blue (B)
On each sub mesh users may additionally re bake or reset selected sub mesh individually if needed with B (Bake) or R (Reset) selections
Operations:
Recalculate Vertex Color: bakes vertex color into model
Reset Vertex Color: resets vertex RGB color to white