SPRING SALE EVENT! Get any Custom Vegetation Pack just for $20.
Custom Vegetation Pack
DE Environment
Powerful shader solutions for Unity.

DE Shaders

Fully supports Unity’s Standard, HDRP and URP Render Pipelines.

View Shaders List

DEC Shaders

A smaller but powerful set of shaders commonly used in 3rd party assets.

View Shaders List

Main Core Shaders

Over 100+ highly optimized shaders covering all your project needs in one package.
From standard to highly optimized to AAA bicubic sampling, this package has it all.

ADVANCED OPTIMIZATION
● Built with (ASE) Amplify Shader Editor, ASE editor is not required to use DE Environment shaders,
● A large set of pre compiled examples are fully included pre optimized for the most commonly used configurations needed in your game production,
● Texture packing for single packed texture mapping ambient occlusion, smoothness, metallic,
● Advance sampling and reuse of core sampler states for best performance,
● Vertex baked ambient occlusion & translucency mapping fully supported.
  • DESF Core Billboard
  • DESF Core Cutout Voronoi
  • DESF Core Cutout
  • DESF Core Display
  • DESF Core Glass
  • DESF Core PortalCard
  • DESF Core Skybox
  • DESF Core Sprite
  • DESF Core Surface Bicubic
  • DESF Core Surface Parallax
  • DESF Core Surface Planar
  • DESF Core Surface Stochastic
  • DESF Core Surface Triplanar
  • DESF Core Surface
  • DESF Core Terrain Mesh
  • DESF Core Terrain
  • DESF Core Two Sided Cutout
  • DESF Core Two Sided Surface
  • DESF Core Water Standard
  • DESF Core Water URP
MODULAR SHADER CONSTRUCTION
● A powerful set of shaders built using module construction with Amplify Shader Editor (ASE) function nodes.
● Modules can be added to any of the core shaders in countless configurations giving you what your project needs when you need it.
  • DESF Module Color Shifting
  • DESF Module Custom Lighting
  • DESF Module Detail
  • DESF Module Dissolve
  • DESF Module Emission Color Masking
  • DESF Module Emission Double Sided
  • DESF Module Emission Glow
  • DESF Module Emission Highlight
  • DESF Module Emission Holographic
  • DESF Module Emission Panning
  • DESF Module Emission Random
  • DESF Module Emission Standard
  • DESF Module Grunge
  • DESF Module Highlight
  • DESF Module Light UV Reveal
  • DESF Module Moss
  • DESF Module Polybrush
  • DESF Module Rain
  • DESF Module Snow
  • DESF Module Tessellation
  • DESF Module Toon Map
  • DESF Module Toon Outline
  • DESF Module URP Reflection Probe
  • DESF Module Vector Displacement
  • DESF Module Wetness
  • DESF Module Wind
  • DESF Module XRay

Mesh & Texture Tools

Advance mesh & texture tools are provided to fully support your workflow.

Mesh Optimization

Mesh Optimization

  • Repair poor or damaged vertex tangents and normals

DOCUMENTATION

Bake Wind Vertex Color

Bake Wind Vertex Color

  • Bake wind animation into models through vertex color

DOCUMENTATION

Bake Ambient Occlusion

Bake Ambient Occlusion

  • Bake ambient occlusion AO into models

DOCUMENTATION

Texture Combiner

Texture Combiner

  • Simple channel packing tool to support mask textures

DOCUMENTATION
ADVANCED CONTROLLER
● Basic global controller for wind, snow, rain, wetness
ADVANCED MESH TOOLS – BAKE WIND ANIMATION
● Add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.
● Baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
ADVANCED MESH TOOLS – REPAIR VERTEX TANGENTS & VERTEX NORMAL
● Repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.
● Repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
ADVANCED MESH TOOLS – BAKE AO AMBIENT OCCLUSION
● Bake AO ambient occlusion into game objects/prefabs improving project performance and quality.
● Baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
ADVANCE TEXTURE TOOLS
● Texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.

Supported Render Pipelines

DE Environment is made out of two different shader packages called “DE Shaders” and “DEC Shaders”.
DE Shaders are the most advance largest set and DEC is a smaller set commonly used to support to 3rd party asset developers.
DE Shaders

STANDARD RENDER PIPELINE

StandardUnity 2019.4.13 or higher
  • 2019.4.13 and higher

UNIVERSAL RENDER PIPELINE

URPUnity 2020.3.0 or higher
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]

HIGH DEFINITION RENDER PIPELINE

HDRPUnity 2020.3.0 or higher
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]
DEC Shaders

STANDARD RENDER PIPELINE

StandardUnity 2019.4.13 or higher
  • 2019.4.13 and higher

UNIVERSAL RENDER PIPELINE

URPUnity 2020.3.0 or higher
  • 7x [api 07.5.3 or higher ] (Legacy)
  • 8x [api 08.2.0 or higher] (Legacy)
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]

HIGH DEFINITION RENDER PIPELINE

HDRPUnity 2020.3.0 or higher
  • 7x [api 07.5.3 or higher] (Legacy)
  • 8x [api 08.2.0 or higher] (Legacy)
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]

We work to bring the latest unity versions available following Unity’s new package life-cycle for official pre-release into official release when possible & subject to technical progress within Unity. SRP API levels from “pre-release” may be archived when Unity’s “official release” is present.

Compatibility & Integration With 3rd Party Assets

DE Environment is fully compatible with many 3rd party assets.
The follow Assets are tested with DE Environment and are highly recommend.

Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use.

Create immersive experiences with these custom vegetation packs that were created from scratch by collecting references, textures and sounds from real landscapes.

Nature Renderer improves the quality of your vegetation rendering by replacing Unity’s default terrain details system. Everything works with your existing data: use the same grass, vegetation and trees, keeping your existing terrains. We just level-up your renderer.

Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, controlled with both texture and polygon masks.

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Sinespace is the perfect virtual playground for you to hang out in! Customise any avatar, make a human, monster or animal with a unique look. Grab a bunch of friends to play games with, explore all the beautiful regions or just relax in your home. Get your VR gear on and immerse yourself completely in worlds built by players like you. Whatever you like to do, you can do it in Sinespace.

Sinespace

Polybrush enables you to blend textures and colors, sculpt meshes, and scatter objects directly in the Unity Editor

Polybrush

Release Versions

Changes to DE Environment package will be documented in release notes.
See below complete history all notable changes:
v2.9.0 dated 08_24_2021

Release Notes: DE Environment
v2.9.0 dated 08_24_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 14
● change minimum Unity version 2019.4.13 or higher
Tools & scripts:
● DE Controller Global
* add global emission controls
Shaders:
● add DE Polybrush Vertex Color Parallax Snow (standard/URP/HDRP)
● add DE Polybrush Vertex Color Simple Snow (standard/URP/HDRP)
● add DE Polybrush Vertex Color Parallax Moss(standard/URP/HDRP)
● add DE Terrain 4 Layer Snow (standard/URP)
● add DE Terrain 8 Layer Snow (HDRP)
● add DE Snow Surface Emission (standard/URP/HDRP)
DESF Shader Function Library:
● update optimization multiple functions
● add DESF Common Color Emission Global
● update DESF Module Snow
● update DESF Module Moss
● update DESF Module Emission Glow
● update DESF Module Emission Standard
● update DESF Module Emission Color Mask
● update DESF Module Wind

v2.8.0 dated 08_16_2021

Release Notes: DE Environment
v2.8.0 dated 08_16_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 13
● update documentation
● change minimum Unity version 2019.4.14 or higher
● add bent normal support HDRP 10x & higher
● add global wetness functions
● fixed flip, mirror normal (URP)
● add receiving shadows off URP 10x & higher
Tools & scripts:
● Mesh Tool v2.3.0
* change URP/HDRP support 10x or higher
* fixed bake AO error in unity console
* add bake AO preset for The Vegetation Engine
● DE Controller
* change script name
● DE Controller Global
* update main wind settings
* update mode wind billboard
* update mode wind fade
* update mode wind cloth
* update mode wind water
* update snow
* update rain
* update wetness
Shaders:
● add DE Surface Emission Glow Moss (standard/URP/HDRP)
● add DE XRay Cutout (standard)
● add DE Surface Refracted Shadows (standard/URP)
● add DE Pattern Banding Simple (standard/URP/HDRP)
● add DE Pattern Fractal Simple (standard/URP/HDRP)
● add DE Pattern Hologram Simple (standard/URP/HDRP)
● add DE Pattern Hologram Stripes (standard/URP/HDRP)
● add DE Pattern Holographic (standard/URP/HDRP)
● add DE Polybrush Vertex Color Simple (standard/URP/HDRP)
● add DE Polybrush Vertex Color Parallax (standard/URP/HDRP)
DESF Shader Function Library:
● update optimization multiple functions
● update DESF Module Moss
● update DESF Module Wind
● add DESF Common Sample Bent Normal
● add DESF Common Sample Parallax Bi Directional
● add DESF Common Sample Parallax Iteration Normal
● add DESF Common Sample Parallax Iteration Planar
● add DESF Common Sample Parallax Occlusion
● add DESF Common Sample Displacement
● add DESF Common Sample Displacement Fade
● add DESF Common Lighting Translucency Deferred
● add DESF Common Lighting Translucency Forward
● add DESF Common Lighting Translucency HDRP
● add DESF Module Wetness
● add DESF Module Polybrush
Demo Scene:
● update demo samples
● add new texture T_Stone Pavement

v2.7.0 dated 07_13_2021

Release Notes: DE Environment
v2.7.0 dated 07_13_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 12
● update documentation
Shaders:
● add DE Surface Planar Moss
● add DE Surface Planar Simple
DESF Shader Function Library:
● add DESF Common Sample Standard
● add DESF Common Sample Stochastic
● add DESF Common Sample Planar
● add DESF Common Sample Triplanar
● add DESF Common Sample Bicubic
● add DESF Common Sample Bicubic Precomputation

v2.6.0 dated 07_09_2021

Release Notes: DE Environment
v2.6.0 dated 07_09_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 11
● update documentation
Shaders:
● remove translucency deferred shaders (standard)
● update DEC shaders (standard/URP/HDRP)
● update DE Terrain FirstPass (standard/URP/HDRP)
● update DE Glass shaders (standard/URP/HDRP)
DESF Shader Function Library:
● change name master map xx to core xx
● remove DESF Master Map Cutout DEC
● remove DESF Master Map Surface DEC
● add DESF Common Math Mask Blend
● add DESF Common Terrain Displacement
● add DESF Common Terrain Map
● add DESF Common Terrain Mask Distance
● add DESF Common Terrain Mask Global Color
● add DESF Common Terrain Mask Snow
● add DESF Common Color Diffuse Contrast
● update DESF Common Map Height
● update DESF Common Normal Unpack Compute
● update DESF Module Color Shifting
● update DESF Module Emission xx
● update DESF Module Detail
● add DESF Core Terrain Mesh
● update DESF Core Cutout
● update DESF Core Surface
● update DESF Core Terrain
● update DESF Core Billboard
Demo Scene:
● update demo models
● update demo terrain shader (standard/URP/HDRP)
● update demo lighting

v.2.5.0 dated 05_16_2021

Release Notes: DE Environment
v2.5.0 dated 06_13_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 09
● change documentation moved to DE Environment website
● change 10x min api 10.2.2 to 10.4.0 for 2020 LTS support
● change combined unpack api file path 7xx & 8xx
● change combined unpack api file path 10x & 11x
● update HDRP xbox & playstation support min api 10.4.0 or higher
● update URP xbox & playstation support min api 7.4.3 or higher
Tools & scripts:
● update DE texture combiner v2.2.0
* add preset type for terrain mask
Shaders:
● add DEC Surface Triplanar Spherical (standard/URP/HDRP)
● add DE UI Sprite Background (standard/URP/HDRP)
● add DE UI Sprite Masked (standard/URP/HDRP)
● add DE Surface Triplanar Cylindrical (standard/URP/HDRP)
● add DE Surface Triplanar Cylindrical Stochastic (standard/URP/HDRP)
● add DE Surface Triplanar Spherical (standard/URP/HDRP)
● add DE Surface Triplanar Spherical Stochastic (standard/URP/HDRP)
● add DE Surface Reflection (URP)
● add DE Terrain FirstPass (standard)
● remove DE Terrain Mesh
● remove DE ASE Impostors Bake Shader
DESF Shader Function Library:
● update optimization multiple functions
● update DESF Common Map Height
● update DESF Master Map Terrain
● update DESF Module Moss
● update DESF Module Snow
● add DESF Module URP Reflection Probe
● add DESF Common Noise Sparkles
● add DESF Common Math Switch Space
Demo scene:
● update textures
● update terrain shader (standard)

v2.4.0 dated 05_16_2021

Release Notes: DE Environment
v2.4.0 dated 05_16_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 06
● update documentation
● update optimized unpack & compute normal maps
● update DE Global Controller
● update support for sinespace wind
Shaders:
● add DE Display Digital Rays (standard/URP/HDRP)
● add DE Vertex Surface Fast Meatball (standard/URP/HDRP)
● add DE UI Simple (standard/URP/HDRP)
Demo scene:
● add new texture T_Leaf two sided
● remove texmeshpro & replaced with UI canvus

v2.3.0 dated 05_02_2021

Release Notes: DE Environment
v2.3.0 dated 05_02_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 06
● update documentation
● update height map normal reconstruction
● update min TVE version 3.0.1 or higher
● update DE manager for file path api 12x (experiential)
Shaders:
● add DE Surface Refracted Shadows (standard)
● add DE Display Digital Cutout (standard/URP/HDRP)
● add DE Display Digital Surface (standard/URP/HDRP)
● add DE Display HUD Head-Up (standard/URP/HDRP)

v2.2.0 dated 04_25_2021

Release Notes: DE Environment
v2.2.0 dated 04_25_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 04
● add shader support unity api 11x
* 11x api 11.0.0 or higher
Tools & scripts:
● update DE Texture Combiner v2.1.0
* add preset type for TVE shaders
● update DE Mesh Tools v2.1.0
* add support bake ambient occlusion in custom channels
* add support vertex baking per material
● update DE Global Controller
* add wind fade based on distance
Shaders:
● add DE portalcard double sided (standrad/URP/HDRP)
● add DE vertex melt surface simple (standrad/URP/HDRP)
● add DE XRay surface (standrad)
● add DE surface ultraviolet revel (standrad/URP)
DESF Shader Function Library:
● update functions multiple optimizations (standrad/URP/HDRP)
● add color shift masking
● add emission color masking
● change grunge and color gradient
● update sampling height normal maps
● add support for URP ultraviolet revel
● update URP lighting additional point and spot lights
● add support for URP 10x+ shadow mask
● add support for URP water proxy reflection probes
Demo scene:
● add qty. 5 new plants fern models
● add FPS controller
● add audio .wav files
● change desert-oasis scene applied DE shaders
● update optimization textures for alpha mip mapping
● change new sand textures
● update handling of packed unity files for optimization

v2.1.0 dated 03_16_2021

Release Notes: DE Environment
v2.1.0 dated 03_16_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 01
Tools & scripts:
● update Mesh tool preview in HDRP
● update DE Manager v2.0.1
Shaders:
● add new shaders grunge mapping
● add new shaders color gradients
● update skybox shaders
● update water shaders
DESF Shader Function Library:
● add DESF functions
● update DESF functions multiple optimization
● update DESF Snow
● update DESF Moss
Demo scene:
● update demo models & textures

v2.0.0 dated 02_17_2021

Release Notes: DE Environment
v2.0.0 dated 02_17_2021
Updated, fixed and changed:
● build editor 1.8.8 revision 12
● add DE shader support 10x
* 10x api 10.2.2 or higher
● change SRP shaders are now packed per api 07x 08x 10x
* 07x api 07.5.3 or higher
* 08x api 08.2.0 or higher
* 10x api 10.2.2 or higher
● add compatible with vegetation engine v2.2 or higher
● change core files restructured
Shaders:
● change shader name translucency
● update wind shaders to ignore projectors
DESF Shader Function Library:
● add DESF functions
● optimization DESF emission modules
● optimization DESF rain modules
● optimization DESF master map parallax
● optimization DESF glass shaders
Demo scene:
● add demo scenes for DE shaders 10x
● add demo scenes for DEC shaders 07x

v1.9.0 dated 01_28_2021

Release Notes: DE Environment
v1.9.0 dated 01_28_2021
Updated, fixed and changed:
● build editor 1.8.8 revision 08
● update archived shaders
● update rebuild glass shaders
● update optimization removed scale independent tilling
● add properties for global wind fade
DESF Shader Function Library:
● update optimization noise functions in snow moss & color shifting
● add DEC dynamic color shifting
● update billboard shaders add normal modes

v1.8.0 dated 01_19_2021

Release Notes: DE Environment
v1.8.0 dated 01_19_2021
Updated, fixed and changed:
● build editor 1.8.8 revision 04
● update water shaders fix HDR peak curve
● update wind shaders optimization
● update archived shaders
● update two sided shaders

v1.7.0 dated 01_08_2021

Release Notes: DE Environment
v1.7.0 dated 01_08_2021
Updated, fixed and changed:
● build editor 1.8.8 revision 02
Tools & scripts:
● update DE Manager & Mesh Tools v1.2.2
Shaders:
● update water shaders
● update bicubic shaders
● update archived shaders

v1.6.0 dated 01_02_2021

Release Notes: DE Environment
v1.6.0 dated 01_02_2021
Updated, fixed and changed:
● build editor 1.8.8 revision 01
● update Water shaders add flow mapping
● update DEC demo scene

v1.5.0 dated 12_23_2020

Release Notes: DE Environment
v1.5.0 dated 12_23_2020
Updated, fixed and changed:
● build editor 1.8.8 revision 01
● add support for Unity 2020.2
● update DE Core scripts
● add DEC support HDRP & URP api 10.2.2
● update URP alpha clipping
● update emission functions added color palettes

v1.4.0 dated 12_12_2020

Release Notes: DE Environment
v1.4.0 dated 12_12_2020
Updated, fixed and changed:
● build editor 1.8.7 revision 13
● update HDRP opacity clip
● update DE shader smoothness functions
● optimization

v1.3.1 dated 12_10_2020

Release Notes: DE Environment
v1.3.1 dated 12_10_2020
Updated, fixed and changed:
● build editor 1.8.7 revision 12
● update URP translucency and transmission

v1.3.0 dated 12_09_2020

Release Notes: DE Environment
v1.3.0 dated 12_09_2020
Updated, fixed and changed:
● build editor 1.8.7 revision 12
● add visualize function for wind masking

v1.2.0 dated 12_08_2020

Release Notes: DE Environment
v1.2.0 dated 12_08_2020
Updated, fixed and changed:
● build editor 1.8.7 revision 12
● add DEC support HDRP URP api 7.5.2 / api 8.3.1
● add new vertex color wind type for ivy
● add wind mask functions
● update dissolve module with dither fade & added new shaders
● update DE shader demo adding new samples

v1.1.0 dated 12_01_2020 First Release

Release Notes: DE Environment – First Release
v1.1.0 dated 12_01_2020
Updated, fixed and changed:
● build editor 1.8.7 revision 12
● update add semantic versioning:
* X. = major version / x.X = minor version / x.x.X = patch update
● update add DE Environment script change log in Unity window dropdown

v01.01 dated 11_30_2020 Beta

Release Notes: DE Environment – Beta
v01.01 dated 11_30_2020
Updated, fixed and changed:
● build editor 1.8.7 revision 12
● update scripts DE_Environmentxxx.cs version 1.1
● update Shader functions
● update NatureRenderer.cginc version 1.3.10+

v01.00 dated 09_23_2020 Beta

Release Notes: DE Environment – Beta
v01.00 dated 09_23_2020
Updated, fixed and changed:
● build editor 1.8.5 revision 02
● beta first release version control

FEATURED PRODUCTS MADE WITH DE ENVIRONMENT
Custom Vegetation Pack
DE Environment
Powerful shader solutions for Unity.
Users Reviews
Like everyone has said this is a great set of shaders and has every shader you could ever need and if one is missing you want just join the DE discord and the DE team will probably add it for you and also help you with any other problem you may have.- Xulain, SineSpace Developer
It is shader and not a toon shader but all of nature greens looks superb real. Fully customisable shader with so many function to play around. Wind system are nice too.- Tony Lewis, VR Developer
Huge collection of shaders and Amplify Shader Editor building blocks. You can customize every aspect of the shading at a macro level using the built-in functions or go in-depth for even more control. It contains all the shaders you need at a really good price!- BOXOPHOBIC, Unity Asset Store Publisher
Great collection of shaders and dedicated support! I got it to improve mtree trees shaders and was surprised with the amount of shaders it has, from tessellation surface shaders to cloth ones. Support on discord is top notch.- Kohwalter, Indie Game Designer

100% Free Updates

By purchasing any of our packages you will be able to enjoy future updates completely free of charge.

Lifetime Access

Get lifetime access to the assets you buy through the Package Manager within Unity or directly from the Unity Asset Store.

Indie & Enterprise Licenses

Choose between Single or Multi Entity licenses types for each of our products, find the one that best fits your projects requirements.