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DE Environment
Powerful shader solutions for Unity.

DE Shaders

Fully supports Unity’s Standard, HDRP and URP Render Pipelines.

View Shaders List

DEC Shaders

A smaller but powerful set of shaders commonly used in 3rd party assets.

View Shaders List

Main Core Shaders

Over 100+ highly optimized shaders covering all your project needs in one package.
From standard to highly optimized to AAA bicubic sampling, this package has it all.

Advanced Wind Animation:
● Baking wind animation with vertex color, asset includes a basic global controller for wind, snow & rain.
Advanced Optimization:
● Texture packing for single packed texture mapping ambient occlusion, smoothness and metallic.
● Advance sampling and reuse of core sampler states for best performance
● Vertex baked ambient occlusion & translucency mapping fully supported
● Built with (ASE) Amplify Shader Editor, ASE editor is not required to use DE Environment shaders. A large set of pre compiled examples are fully included pre optimized for the most commonly used configurations needed in your game production.
  • DESF Core Billboard
  • DESF Core Cutout
  • DESF Core Cutout Voronoi
  • DESF Core Display
  • DESF Core Glass
  • DESF Core PortalCard
  • DESF Core Skybox
  • DESF Core Sprite
  • DESF Core Surface
  • DESF Core Surface Bicubic
  • DESF Core Surface Parallax
  • DESF Core Surface Planar
  • DESF Core Surface Stochastic
  • DESF Core Surface Triplanar
  • DESF Core Terrain
  • DESF Core Terrain Mesh
  • DESF Core Two Sided Cutout
  • DESF Core Two Sided Surface
  • DESF Core Water Standard
  • DESF Core Water URP

Addon Modules

A powerful set of shaders built using module construction with Amplify Shader Editor (ASE) function nodes. Modules can be added to any of the core shaders in countless configurations giving you what your project needs when you need it.
● Modules such as snow, moss, color shifting and emission include built-in options for dynamic and static controls.
  • DESF Module Color Shifting
  • DESF Module Custom Lighting
  • DESF Module Detail
  • DESF Module Dissolve
  • DESF Module Emission Color Masking
  • DESF Module Emission Double Sided
  • DESF Module Emission Glow
  • DESF Module Emission Highlight
  • DESF Module Emission Panning
  • DESF Module Emission Random
  • DESF Module Emission Standard
  • DESF Module Grunge
  • DESF Module Highlight
  • DESF Module Light UV Reveal
  • DESF Module Moss
  • DESF Module Rain
  • DESF Module Snow
  • DESF Module Tessellation
  • DESF Module Toon Map
  • DESF Module Toon Outline
  • DESF Module Vector Displacement
  • DESF Module Wind
  • DESF Module URP Reflection Probe

Mesh & Texture Tools

Advance mesh & texture tools are provided to fully support your workflow.

Mesh Optimization

Mesh Optimization

  • Repair poor or damaged vertex tangents and normals

DOCUMENTATION

Bake Wind Vertex Color

Bake Wind Vertex Color

  • Bake wind animation into models through vertex color

DOCUMENTATION

Bake Ambient Occlusion

Bake Ambient Occlusion

  • Bake ambient occlusion AO into models

DOCUMENTATION

Texture Combiner

Texture Combiner

  • Simple channel packing tool to support mask textures

DOCUMENTATION
● Baking wind animation with vertex color, this asset includes a basic global controller for wind, snow & rain. Tools included for baking wind animation into 3rd Party assets, see DE advance mesh tools
● Repair game objects/prefabs with damaged, missing or poor vertex tangents & normal to give your assets the best possible visually correct lighting within Unity
● Bake AO Ambient Occlusion into game objects/prefabs improving project performance and quality
● Texture combiner tool for mask textures packing or repacking texture channels giving your project a more highly optimized workflow

Supported Render Pipelines

DE Environment is made out of two different shader packages called “DE Shaders” and “DEC Shaders”.
DE Shaders are the most advance largest set and DEC is a smaller set commonly used to support to 3rd party asset developers.
DE Shaders

STANDARD RENDER PIPELINE

StandardUnity 2018.4.20 or higher
  • 2018.4.20 and higher

UNIVERSAL RENDER PIPELINE

URPUnity 2020.3.0 or higher
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]

HIGH DEFINITION RENDER PIPELINE

HDRPUnity 2020.3.0 or higher
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]
DEC Shaders

STANDARD RENDER PIPELINE

StandardUnity 2018.4.20 or higher
  • 2018.4.20 and higher

UNIVERSAL RENDER PIPELINE

URPUnity 2019.4.14 or higher
  • 7x [api 07.5.3 or higher ] (Legacy)
  • 8x [api 08.2.0 or higher] (Legacy)
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]

HIGH DEFINITION RENDER PIPELINE

HDRPUnity 2019.4.14 or higher
  • 7x [api 07.5.3 or higher] (Legacy)
  • 8x [api 08.2.0 or higher] (Legacy)
  • 10x [api 10.4.0 or higher]
  • 11x [api 11.0.0 or higher]

We work to bring the latest unity versions available following Unity’s new package life-cycle for official pre-release into official release when possible & subject to technical progress within Unity. SRP API levels from “pre-release” may be archived when Unity’s “official release” is present.

Compatibility & Integration With 3rd Party Assets

DE Environment is fully compatible with many 3rd party assets.
The follow Assets are tested with DE Environment and are highly recommend.

Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use.

Create immersive experiences with these custom vegetation packs that were created from scratch by collecting references, textures and sounds from real landscapes.

Nature Renderer improves the quality of your vegetation rendering by replacing Unity’s default terrain details system. Everything works with your existing data: use the same grass, vegetation and trees, keeping your existing terrains. We just level-up your renderer.

Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, controlled with both texture and polygon masks.

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.

Sinespace is the perfect virtual playground for you to hang out in! Customise any avatar, make a human, monster or animal with a unique look. Grab a bunch of friends to play games with, explore all the beautiful regions or just relax in your home. Get your VR gear on and immerse yourself completely in worlds built by players like you. Whatever you like to do, you can do it in Sinespace.

Sinespace

Release Versions

Changes to DE Environment package will be documented in release notes.
See below complete history all notable changes:
v.2.5.0 dated 05_16_2021 (Current)

Release Notes: DE Environment
v2.5.0 dated 06_13_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 09
● change documentation moved to DE Environment website http://deenvironment.com/
● change 10x min api 10.2.2 to 10.4.0 for 2020 LTS support
● change combined unpack api file path 7xx & 8xx
● change combined unpack api file path 10x & 11x
● update HDRP xbox & playstation support min api 10.4.0 or higher
● update URP xbox & playstation support min api 7.4.3 or higher
Tools & scripts:
● update DE texture combiner v2.2.0
* add preset type for terrain mask
Shaders:
● add DEC Surface Triplanar Spherical (standard/URP/HDRP)
● add DE UI Sprite Background (standard/URP/HDRP)
● add DE UI Sprite Masked (standard/URP/HDRP)
● add DE Surface Triplanar Cylindrical (standard/URP/HDRP)
● add DE Surface Triplanar Cylindrical Stochastic (standard/URP/HDRP)
● add DE Surface Triplanar Spherical (standard/URP/HDRP)
● add DE Surface Triplanar Spherical Stochastic (standard/URP/HDRP)
● add DE Surface Reflection (URP)
● add DE Terrain FirstPass (standard)
● remove DE Terrain Mesh
● remove DE ASE Impostors Bake Shader
DESF Shader Function Library:
● update optimization multiple functions
● update DESF Common Map Height
● update DESF Master Map Terrain
● update DESF Module Moss
● update DESF Module Snow
● add DESF Module URP Reflection Probe
● add DESF Common Noise Sparkles
● add DESF Common Math Switch Space
Demo scene:
● update textures
● update terrain shader (standard)

v2.4.0 dated 05_16_2021

Release Notes: DE Environment
v2.4.0 dated 05_16_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 06
● update documentation
● update optimized unpack & compute normal maps
● update DE Global Controller
● update support for sinespace wind
Shaders:
● add DE Display Digital Rays (standard/URP/HDRP)
● add DE Vertex Surface Fast Meatball (standard/URP/HDRP)
● add DE UI Simple (standard/URP/HDRP)
Demo scene:
● add new texture T_Leaf two sided
● remove texmeshpro & replaced with UI canvus

v2.3.0 dated 05_02_2021

Release Notes: DE Environment
v2.3.0 dated 05_02_2021
Updated, fixed and changed:
● build editor 1.8.9 revision 06
● update documentation
● update height map normal reconstruction
● update min TVE version 3.0.1 or higher
● update DE manager for file path api 12x (experiential)
Shaders:
● add DE Surface Refracted Shadows (standard)
● add DE Display Digital Cutout (standard/URP/HDRP)
● add DE Display Digital Surface (standard/URP/HDRP)
● add DE Display HUD Head-Up (standard/URP/HDRP)

v2.2.0 dated 04_25_2021

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